Sir (one of the “haves”) and his foil, Cocky (one of the "have-nots"), meet to play "The Game." Sir insists that the "haves" must retain their position, even if the rules of The Game must constantly change to accommodate them. Poor Cocky contends with Sir’s new rules at every turn.
Cocky tries again and again, unsuccessfully, to play The Game. With every victory, Sir further restricts the rules. Finally, Cocky tires of Sir’s authority and declares that only in dreams do hopes come true. Sir, however, claims that the courage, wisdom and foresight of the "haves" can only improve the lot of the "have-nots."
Crowned "King" in a mock ceremony, Cocky appears to be winning The Game of Life, but Sir steps in to remind him that wealth always wins out. Desperate as Act One ends, Cocky mournfully sings "Who Can I Turn To?"
A new character enters-- someone even more downtrodden than Cocky. Cocky, seizing a chance at superiority, grows as overbearing as Sir. He asserts himself and - with new confidence - plays Sir’s game and wins. Triumphant, he challenges Sir’s mastery and proposes new rules. But neither Cocky nor Sir can survive alone. They decide to set off together, but disagree about how to get there, and wind up locked in a perpetual state of antagonism.